# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your Archipelago options are valid at this site:
#        https://archipelago.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: Default Once Upon a Katamari Template

game: Once Upon a Katamari
requires:
  version: 0.6.7 # Version of Archipelago required for this yaml to work as expected.
  game:
    Once Upon a Katamari: 0.3.0 # Version of the world required for this yaml to work as expected.

Once Upon a Katamari:
  ################
  # Game Options #
  ################
  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-99: 0 # random value between 0 and 99
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  planet_clear:
    # Determines if clearing levels gives the player Planets (up to 48 planets)
    'false': 50
    'true': 0

  planet_shuffle:
    # The total amount of planets to be added to the item pool.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 250
    80: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-250: 0 # random value between 1 and 250

  planet_requirement_type:
    # Whether the goal is defined as a percentage of planets in the pool, or a specific amount of planets.
    percentage: 50
    count: 0

  planet_requirement_percentage:
    # The percentage of total planets needed to unlock the final level "That Hole..." and beat the game.
    # Only used if 'Planet Requirement Type' is 'percentage'
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    60: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  planet_requirement_count:
    # The amount of total planets needed to unlock the final level "That Hole..." and beat the game.
    # Only used if 'Planet Requirement Type' is 'count'
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 250
    50: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-250: 0 # random value between 0 and 250

  death_link:
    # When you die, everyone who enabled death link dies. Of course, the reverse is true too.
    'false': 50
    'true': 0

  cousins:
    # Determines whether rolling up cousins will grant checks (up to 69 locations).
    'false': 0
    'true': 50

  presents:
    # Determines whether rolling up presents will grant checks (up to 39 locations).
    'false': 0
    'true': 50

  crowns:
    # Determines whether rolling up crowns will grant checks (up to 141 locations).
    'false': 0
    'true': 50

  skip_tutorial:
    # Skips the tutorial.
    'false': 50
    'true': 0

  starting_level_count:
    # The number of levels that you will start with.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 47
    5: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-47: 0 # random value between 1 and 47

  exclude_levels:
    # Prevents these levels from showing up in the seed.
    []

  ############################
  # Collectionsanity Options #
  ############################
  collectionsanity:
    # Adds checks for rolling up objects in the collection.
    # 
    # Individual: Grants a check for every individual unique object in the collection. E.g. Collectionsanity: Tomato
    # Milestones: Grants a check for every x amount of unique objects rolled up. E.g. Collectionsanity: 100 objects
    disabled: 50
    individual: 0
    milestones: 0

  collectionsanity_milestones:
    # How many unique objects must be rolled up before granting a check.
    # Only used when Collectionsanity is 'milestones'.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 3637
    100: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-3637: 0 # random value between 1 and 3637

  collectionsanity_out_of_logic:
    # How many unique objects that are possible to roll up are considered out of logic.
    # e.g. If you can roll up 100 unique objects, but set this value to 20, 80 will be considered in logic.
    # Only used when Collectionsanity is 'milestones'.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 3636
    100: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-3636: 0 # random value between 0 and 3636

  collectionsanity_local_fill:
    # The percentage of collectionsanity checks that will be forced to have a local junk item.
    # Recommended to keep high when using individual mode or a very low milestone such as 1.
    # Recommended to turn down when using higher milestones.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    90: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  ###################
  # Freebie Options #
  ###################
  rocket_weight:
    # The weight of Rockets in the freebie pool.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    50: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  magnet_weight:
    # The weight of Magnets in the freebie pool.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    50: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  sonar_weight:
    # The weight of Sonars in the freebie pool.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    50: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  timer_weight:
    # The weight of Timers in the freebie pool.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    50: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  mushroom_weight:
    # The weight of Mushrooms in the freebie pool.
    # This freebie increases your Katamari's size by 10%.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    0: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  ice_axe_weight:
    # The weight of Ice Axes (Also known as "Pickels") in the freebie pool.
    # This freebie allows you to scale walls higher and faster.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    0: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  super_freebie_chance:
    # The chance a freebie will be replaced by its super variant.
    # Super Mushroom increases your Katamari's size by 20%.
    # All other super freebies last twice as long as their regular variant.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    0: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  #######################
  # Junk & Trap Options #
  #######################
  junk_trap_chance:
    # The chance an unfilled location will be filled with a junk or trap item.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    20: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  stardust_weight:
    # The weight of Stardust (junk item) in the junk/trap pool.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    50: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  washpan_weight:
    # The weight of Washpan Traps in the junk/trap pool.
    # This trap decreases your Katamari's size by 10%.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    0: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  spider_weight:
    # The weight of Spider Traps in the junk/trap pool.
    # This trap causes you to move slower.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    0: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  fog_weight:
    # The weight of Fog Traps in the junk/trap pool.
    # This trap adds the fog from 'Lots of Yokai', and will slowly dissipate over time.
    # Does not activate while in 'Lots of Yokai'.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    0: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  ###########################
  # Item & Location Options #
  ###########################
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with the specified amount of these items. Example: "Bomb: 1"
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
